Tuesday, July 10, 2018

Video Game provides opportunity for research on impactors

In his inaugural post, PVL Summer Undergraduate Michael Tabascio takes a look at a most unusual crater that appears in popular culture, on the map of the game "fortnite" as pictured above. As frequent readers of this space will appreciate, I think it's absolutely critical to bring the public along for the ride that is planetary exploration. As such, depictions of planetary processes like these offer a unique opportunity to connect our work with that public experience and to deepen the appreciation of both perspectives.

By Michael Tabascio

Fortnite is a hunger games style third person shooter has taken the world by storm, with the objective to be the last one alive by eliminating your opponents. It can be said with great assurance that Fortnite is the biggest game of the year, with the map evolving every couple months. Perhaps the most notable change came in May, when the map was struck by a meteor leaving a gigantic crater in the middle of the map. Using the dimensions of the crater, the direction and angle of the meteor, as well as the material of both the meteor and the ground beneath it, we can estimate what the size of the meteor was that hit the map.

            A few assumptions will need to be made prior to beginning. The game Fortnite takes place on Earth and shares the same direction of rotation and gravitational acceleration as Earth, and that the material found in game has the same properties that it would have on Earth. Using a JavaScript program developed by Yogsther[1] we can determine the diameter of the crater. The program works by calculating the time it takes to run across the marked distance and by knowing the speed at which the player runs at, we can work backwards to find the distance. Fortunately, the crater is circular so there is no change in diameter. From the program, the diameter of the crater is determined to be 270 meters.
On the map there is a tail formed when the meteor hit, meaning it did not travel straight down to the surface (i.e. 90 degrees to the surface).  Only for extremely low impact angles, much less than 30ยบ from the horizontal, where the impactor seems to be “grazing” the surface, will a non-circular shape be produced. For these craters, the ejecta blankets appear on the sides perpendicular to the direction the impactor was travelling giving it the appearance of butterfly wings (figure 2). 
Since in our case the crater is fictitious and was made most likely by imitating the general look of a crater, rather than the outcome of the meteor hitting at a specific angle, we will use some simple trigonometry to estimate an impact angle. In the game there are walls that can be placed during the game to shelter your player from gunfire, but in our case, we will use them to estimate the impact angle of the meteor. Assuming each wall is 1 storey or 3 meters, 8 walls are needed to reach the top of the crater from the bottom, giving us a crater depth of 24 meters. Using the JavaScript program again, it is determined the tail begins 120 meters away from the crater. Knowing these two lengths, we can use the tangent ratio for right angle triangles find the impact angle, which turns out to be approximately 12°.
            The average impact speed of asteroidal terrestrial impactors is approximately 17 km/s. As the meteor hit the map, it left debris that could be salvaged by players to use as material to build walls as discussed earlier. When mining the rocks left by the meteor, players gain material in the metal category, in which the emblem associated with metal is an iron bar. We will use this information to assume the meteor was made of iron which has a density of 8000 kg/m3. Finally, it can be seen from the crater that the ground where the meteor hit was made of soil and clay, much like Earth, which has density of 1500 kg/m3.
            We now have all the information we need to estimate the size of the meteor. For this I will use a program available on OpenLearn[2]. The size is calculated by using the kinetic energy equation (E = 0.5 m v^2) where E represents the amount of energy in Joules, m represents mass in kg and v represents velocity in m/s. The energy is found by comparing the crater size to craters made by explosives, where the energy released from explosives is known. We know the speed at which the meteor impacts the ground at and can work backwards to find the mass. Plugging in the information we found, it was determined that the meteor that hit the map was approximately 7.02 meters in diameter, which is consistent with the video released of the meteor hitting the map.
            Fortnite is a game that is continuously evolving to appeal to the gaming community and it is only a matter of time before another event like this occurs, in which case the science community will be thrilled as it provides more opportunity to learn about impactors. Note, no people were harmed during this study other than the people who tried to kill me while I was gathering information.

Figure 2: A picture of an impact crater on Mars created from an extremely low impact angle, as described by Emily Lakdawalla (http://www.planetary.org/blogs/emily-lakdawalla/2011/2894.html ). Note how the crater seems tear dropped shaped rather than circular and how the ejecta dominantly spreads perpendicular to the impact, creating the effects of butterfly wings when looking straight down.

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